Warning: This information is not guaranteed to be correct! If you find an error, submit a research entry on the same ability, and if yours is more accurate, it will replace the previous one.
| Ability Name | Author | Description |
|---|---|---|
| Light Angel Morph Required levels: Lvl 3 Melee Lvl 3 Range Lvl 3 Martial Lvl 3 Offensive Magic Lvl 3 Defensive Magic Lvl 3 Alteration Magic Lvl 3 Alchemy Lvl 3 Smithing Antirequisites: Dark Angel Morph | test | Morph into a divine form that specializes in defense. |
| Teleport-M Required levels: Lvl 5 Alteration Magic | I_Like_Chinese_Food | Allows a alteration mage to teleport as long as they have the right artifact from the city... |
| Heavy Slash Required levels: Lvl 1 Melee | test | Deals heavy damage to the square in front of you. |
| Super Heavy Slash Required levels: Lvl 4 Melee Prerequisites: Heavy Slash | Wing_0 | An improved heavy slash that does major damage to the space in front of you |
| Long Slash Required levels: Lvl 2 Melee | Wing_0 | An imroved basic slash that deals damage two spaces in front of you |
| Super Long Slash Required levels: Lvl 5 Melee Prerequisites: Long Slash | Wing_0 | An improved long slash that does heavy damage to all enemies up to 4 spaces in front of you |
| Wide Slash Required levels: Lvl 2 Melee | Wing_0 | An improved basic slash that damages all enemies in the space in front of you and the space below that |
| Super Wide Slash Required levels: Lvl 5 Melee Prerequisites: Wide Slash | Wing_0 | An improved wide slash that does heavy damage to enemies in the 2 columns in front of you |
| Strike Dash Required levels: Lvl 3 Melee Prerequisites: Long Slash Wide Slash | Bahamut | An attack that strikes enemies one row below the row the character is on. |
| Double Slash Required levels: Lvl 2 Melee | tanonev_rules=) | a handy attack in close combat striking your aponent twice in a row dealing heaving damage. |
| Stunning Blow Required levels: Lvl 3 Melee Prerequisites: Heavy Slash Double Slash | Xanction | An attack that reduces an enemy's SP one square away from you. |
| Taunt Required levels: Lvl 3 Melee | Wing_0 | A useful ability that moves the enemy closest to you to the space as close as possible to you |
| Double Shot Required levels: Lvl 2 Range | Xanction | A convenient two hit consecutive attack thats good for taking out an enemy that is far away, but still in your row. |
| Triple Shot Required levels: Lvl 4 Range Prerequisites: Double Shot | Sabbath | A nasty little Shot attacking an anvisary 3 times in but 1 move |
| Quadra Shot Required levels: Lvl 6 Range Prerequisites: Triple Shot | AOTH | Quadra Shot, a Hail fiery of unrelenting force allowing in just one move for a range of unparallel skill to strike down there foe with a whirlwind of 4 devastating shots. |
| Fireball Required levels: Lvl 1 Offensive Magic | zaargh | Mana focused that causes a burst of fire that can be weilded and controlled with more mana from the caster in order to hit the target desired. |
| Pyrospheres Required levels: Lvl 4 Offensive Magic Prerequisites: Fireball | Sayn Linthay | Attacks all opponents with a powerful ball of fire |
| Icicle Rain Required levels: Lvl 2 Offensive Magic | Sayn Linthay | Randomly attacks five squares on the screen |
| Icicle Storm Required levels: Lvl 5 Offensive Magic Prerequisites: Icicle Rain | Sayn Linthay | More powerful icicles that hit 10 squares |
| Lightning Bolt Required levels: Lvl 1 Offensive Magic | Sayn Linthay | Shoots a bolt of lightning, dealing damage to everything in your row |
| Lightning Branch Required levels: Lvl 4 Offensive Magic Prerequisites: Lightning Bolt | Sayn Linthay | Powerful lightning bolt, plus bolts which branch off and shoot down each column, hitting every square |
| Flood Required levels: Lvl 2 Offensive Magic | Sayn Linthay | damages all opponents on the screen |
| Torrent Required levels: Lvl 5 Offensive Magic Prerequisites: Flood | Sayn Linthay | Powerful flood which deals damage to all opponents |
| Gust Required levels: Lvl 1 Offensive Magic | Sayn Linthay | Damages and pushes back one square, the first enemy in your row |
| Aeroburst Required levels: Lvl 4 Offensive Magic Prerequisites: Gust | Sayn Linthay | More powerful gust that deals damage to all enemies in your row and pushes them to the back of the field |
| Focal Ground Required levels: Lvl 2 Offensive Magic | Sayn Linthay | Deals damage to the square directly in front of you |
| Epicenter Required levels: Lvl 5 Offensive Magic Prerequisites: Focal Ground | Sayn Linthay | More powerful version of "Focal Ground" |
| Meteor Required levels: Lvl 3 Offensive Magic Prerequisites: Fireball Icicle Rain Antirequisites: Flurry Thunderbolt | Sayn Linthay | Randomly hits 4 times, dealing maximum damage to the center of the hit and dealing slightly less damage to the adjacent squares |
| Storm Required levels: Lvl 3 Offensive Magic Prerequisites: Flood Gust Antirequisites: Flurry | jade | An attack that moves your enemy to a random spot while giving them damage as well. Great if you enjoy watching your enemies twirl around in the air ![]() |
| Lightning Snake Required levels: Lvl 3 Offensive Magic Prerequisites: Lightning Bolt Focal Ground Antirequisites: Thunderbolt | jade | An electrical ability that can attack multiple times, depending on where it moves. Its moves randomly... and looks like a snake ![]() |
| Lightning Serpent Required levels: Lvl 6 Offensive Magic Prerequisites: Lightning Branch Epicenter Lightning Snake Antirequisites: Thunder Rage | Sayn Linthay | More powerful version of "Lightning Snake" that lasts longer |
| Light Heal Required levels: Lvl 1 Defensive Magic | Sayn Linthay | Heals very little |
| Heal Required levels: Lvl 4 Defensive Magic Prerequisites: Light Heal | Sayn Linthay | Heals a large amount Note: The higher your resistance, the less damage it heals |
| Resist Fire Required levels: Lvl 2 Defensive Magic | SomeMagicguy | Half the damage from fire attacks |
| Null Fire Required levels: Lvl 5 Defensive Magic Prerequisites: Resist Fire | SomeMagicguy | resist fire attacks completely |
| Resist Ice Required levels: Lvl 2 Defensive Magic | SomeMagicguy | take half damage from ice attacks |
| Resist Lightning Required levels: Lvl 2 Defensive Magic | SomeMagicguy | take half damage on lightning attacks |
| Resist Water Required levels: Lvl 2 Defensive Magic | SomeMagicguy | take half damage from water based attacks |
| Resist Wind Required levels: Lvl 2 Defensive Magic | SomeMagicguy | take half damage from wind based attacks |
| Null Wind Required levels: Lvl 5 Defensive Magic Prerequisites: Resist Wind | SomeMagicguy | resist wind based attacks completely |
| Resist Earth Required levels: Lvl 2 Defensive Magic | SomeMagicguy | take half damage from earth based attacks |
| Null Earth Required levels: Lvl 5 Defensive Magic Prerequisites: Resist Earth | SomeMagicguy | risist earth attacks completely |
| Poison Touch Required levels: Lvl 1 Alteration Magic | Sayn Linthay | Poisons the 1st enemy; poison deals damage equal to 10% of the opponent's health at the end of each turn, with a minimum of 15 damage |
| Poison Stream Required levels: Lvl 4 Alteration Magic Prerequisites: Poison Touch | Sayn Linthay | Poisons all enemies in your row; poison deals damage equal to 10% of the opponent's health at the end of each turn, with a minimum of 15 damage |
| Shocking Touch Required levels: Lvl 2 Alteration Magic | Sayn Linthay | Paralyzes the closest enemy to you; paralysis randomly blocks the opponent's ability to make an action |
| Shade Required levels: Lvl 2 Offensive Magic Lvl 2 Alteration Magic | Sayn Linthay | Non-elemental attack that deals damage to all opponents equal to 1/4 of the opponent's health. Note: Shade will never kill the opponent |
| Darkness Required levels: Lvl 4 Offensive Magic Lvl 4 Alteration Magic Prerequisites: Shade Antirequisites: Gravity | Sayn Linthay | Same as "Shade", except deals damage equal to 1/3 of the opponent's health |
| Lethargy Potion Required levels: Lvl 1 Alchemy | Xanction | A potion that is capable of damaging and lowering the enemy's speed is thrown three spaces ahead of you. Very useful against crystal totems. ![]() |
| Steel Coat Required levels: Lvl 1 Smithing | Wing_0 | An ability used at a Forge that increases a weapon's ATK or an armor's DEF |
| Earth Essence Required levels: Lvl 3 Smithing | pokegreening | This will put a Earth Essence in your weapons. |